Vari Lite Virtuoso DX User Manual Page 73

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POWER-UP AND PATCH : PATCH EDITING
3
02.9651.0001B 16-Apr-02 47
2D/3D Mode Guidelines
The relationship between the 2D and 3D modes are important to understand when
placing icons and editing in the Plan View window.
The 2D mode provides an X and Y coordinate for each luminaire (icon) to locate it in
relation to a 2D scheme. The 3D mode provides an additional coordinate, Z, in
addition to X and Y to locate a luminaire in relation to a 3D scheme (refer to Defining
X, Y, Z Locations” on page 274 for more information on the console’s 3D Graphic
features). The relationship between these modes is as follows:
When an icon is initially placed while in 2D mode, its default X and Y coordinates
are provided to its 3D location as well. In other words, X and Y for 2D and 3D are
the same when an icon is first dropped. (They are considered “linked” at this
point.) A default Z (height) value of 20 feet is also included in the 3D location
data for the luminaire.
If an icon is moved in the Plan View while in 2D mode, the X and Y coordinates
would be updated in its 2D patch information, but not in the 3D patch. The 3D X
and Y coordinates would still be the default values (given that the icon has not
previously been moved while in 3D mode). (The “link” is considered broken at
this point.)
General Rule. Modifying icon positions in the 2D mode will not be reflected in the
3D patch. Modifying icon positions in the 3D mode will be reflected in the 2D patch.
Note: The Match 3D feature available in the Drawing Size window allows importing
of the size and window positioning coordinates from the 3D graphic into the Plan
View. (This requires that a 3D graphic has been previously imported.) Refer to
“Match 3D” on page 273.
2D Mode -
Locates luminaires
3D Mode -
Locates luminaires by
X, Y, and Z coordinates
by X and Y coordinates
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